

Magic items are not affected by an area dispel.įor each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. The DC of this check is equal to the curse's DC.Īrea Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Targeted Dispel: This functions as a targeted dispel magic, but it can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.Īdditionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can't dispel that effect. Unlike a true counterspell, however, dispel magic may not work you must make a dispel check to counter the other spellcaster's spell. You automatically succeed on your dispel check against any spell that you cast yourself.Ĭounterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Artifacts and deities are unaffected by mortal magic such as this. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact).

An interdimensional opening (such as a bag of holding) is temporarily closed. A suppressed item becomes nonmagical for the duration of the effect. If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect. If your caster level check is equal to or higher than the DC of that spell, it ends. You must name the specific spell effect to be targeted in this way. You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). Had the dispel check been a 16 or less, no spells would have been affected. Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.įor example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). If not, compare the same result to the spell with the next highest caster level. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. A dispelled spell ends as if its duration had expired. You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell.
